> For the complete documentation index, see [llms.txt](https://corrupt.wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://corrupt.wiki/systems/nintendo-3ds/memory-domains.md).

# Memory Domains

## Memory Domains

### Bizhawk

* FCRam(128MB): The main memory (RAM) component where most loaded data is stored. Uses ARMv6K architecture.
* VRAM(6MB): Stores data for the GPU to produce screen visuals. Uses PICA200 shader architecture.
* DSP RAM(512KB): Stores binary audio files used to recognize/produce sounds. Unknown architecture (probably raw sound data).
* N3DS Extra RAM(128MB): Extended FCRam included with the New 3DS (only used in later titles). Uses ARMv6K architecture.
* System Bus: Moves data between the different processors/components on the SoC. Uses a mixed architecture.

### Citra

* FCRam(128MB): The main memory (RAM) component where most loaded data is stored. Uses ARMv6K architecture.
* VRAM(6MB): Stores data for the GPU to produce screen visuals. Uses PICA200 shader architecture.
* DSP(512KB): Stores binary audio files used to recognize/produce sounds. Unknown architecture (probably raw sound data).
* 3DSExRam(128MB): Extended FCRam included with the New 3DS (only used in later titles). Uses ARMv6K architecture.
