SNES Memory Domains
Bizhawk-Vanguard exposes the following domains in RTC:
BSNES core
- WRAM (Rewindable) : The console's main memory 
- CARTROM : Contains the ROM 
- VRAM (Rewindable) : Video RAM, contains Tile Data and the Tile Map 
- OAM (Rewindable) : Object Attribute Memory. "OAM contains all the properties of your sprites, such as the X coordinate, Y coordinate, tile #, vertical flip, etc (All will be listed shortly). OAM can only hold properties for up to 128 sprites at a time. Also, OAM addresses are a word in size." ref 
- CGRAM : Color Graphics Ram. This is where the color palette data is kept 
- APURAM : Audio Processing Unit Ram. This is where audio data is kept 
- System Bus : Domain used by the CPU for mapping the multiple areas that can be read from and written to 
Snes9x core
- WRAM (Rewindable) : The console's main memory 
- VRAM (Rewindable) : Video RAM, contains Tile Data and the Tile Map 
- CARTROM : Contains the ROM 
Documentation references
https://wiki.superfamicom.org/snes-sprites https://wiki.superfamicom.org/working-with-vram-initializing-tiles-and-tile-maps
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