What makes a good corruption?
A guideline for beginners on how to make the funny
This article is based on research a project by JezzDawga. The art or creating videogame corruptions is something that is normally influenced by one's skills and tastes. Because of that fact, what we consider a good corruption is completely subjective and greatly varies with every individual.
Simply consider the information on this page as a representation of the community's general taste in corrupted videogames.
Contributors:
JezzDawga
Dr. RNG
Mr.HexTheGhost
allegedgamer
Brad Corrupts
Unbyte
Ircluzar
Anom
Positives
This chapter covers content that helps make a Corruption stand out and be interesting.
We suggest getting as many different types of Positives as possible (and as aesthetically appropriate), but also to avoid overusing the same Positives consecutively.
In short, have variety.
The following content has been determined to make the Funny, with some of the best examples shown on Vinesauce for each:
Circumstantial Content
This chapter covers content that is inherently negative.
Under the right circumstances, the content listed here can be redeemable, or even beneficial, for the corruption as a whole.
Consider this content as riding the line between good and bad, and use it sparingly.
The following content has been documented to make the Funny under lab conditions. The examples provided are instances where the content is done correctly and beneficially.
Negatives
If your corruption contains even one of these items, you need to fight an uphill battle for it to be considered good quality.
It is therefore generally advised to exclude all items listed here from any of your submissions, if you’re looking to make high quality works.
Only the most kick-ass, revolutionary corruptions made with pure mastery of the craft, can contain one or more negatives and still be considered good.
The following content has been deemed hazardous to the health of the Funny, and can even be considered a mood killer in high enough concentrations.
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