# SNES Memory Domains

*Bizhawk-Vanguard exposes the following domains in RTC:*

## BSNES core

* **WRAM** (Rewindable) : The console's main memory
* **CARTROM** : Contains the ROM
* **VRAM** (Rewindable) : Video RAM, contains Tile Data and the Tile Map
* **OAM** (Rewindable) : Object Attribute Memory. "OAM contains all the properties of your sprites, such as the X coordinate, Y coordinate, tile #, vertical flip, etc (All will be listed shortly). OAM can only hold properties for up to 128 sprites at a time. Also, OAM addresses are a word in size." [*ref*](https://wiki.superfamicom.org/snes-sprites)
* **CGRAM** : Color Graphics Ram. This is where the color palette data is kept
* **APURAM** : Audio Processing Unit Ram. This is where audio data is kept
* **System Bus** : Domain used by the CPU for mapping the multiple areas that can be read from and written to

## Snes9x core

* **WRAM** (Rewindable) : The console's main memory
* **VRAM** (Rewindable) : Video RAM, contains Tile Data and the Tile Map
* **CARTROM** : Contains the ROM

## Documentation references

<https://wiki.superfamicom.org/snes-sprites>\
<https://wiki.superfamicom.org/working-with-vram-initializing-tiles-and-tile-maps>


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