The Nintendo 64 is a home video game console developed and marketed by Nintendo. In its own generation, it was more powerful than the PS1 but lacked the Optical disc storage space for games. Unlike the PS1, the Nintendo 64 was compliant with IEEE754 floats.

Recommended setup: Vector engine on RAM domain

Startup vector suggestions: Limiter: One, Value: Two Limiter: Extended, Value: Extended



Corrupting N64 ROMS

The documentation provided at the links below were written with classic corruptors such as Vinesauce ROM Corruptor. That information is however still valid for corrupting the ROM domain in RTC.

N64 corruption tends to be more sophisticated and difficult than corruptions on it's 2D predecessors, but the results can be extremely rewarding. By moving to 3D corruption, you're literally and figuratively adding a new dimension to the possibilities of what you can achieve with a corruptor. N64 corruptions were one of the first 3D corruptions attempted, and they remain a staple in the corruption scene today. Detailed below are several methods of corrupting N64, including with the Vinesauce ROM Corruptor and the Real-Time Corruptor.