Corrupting Project Zomboid with the Java Corruptor Plugin and FileStub
Plugin and Guide made by NoSkillPureAndy
Last updated
Plugin and Guide made by NoSkillPureAndy
Last updated
This guide assumes that you have already read the base guide for the Java Corruptor plugin. If you haven't already, check it out at this page
NOTE: If you have no other plugins the Java Corruptor layout will load automatically when clicking "Load Custom Layout". This was not mentioned in the video.
Install FileStub from the RTC Launcher.
Open the package downloader from the RTC Launcher.
Click PLUGINS, then scroll down and click on the Java Corruptor package. The package downloader might crash while downloading it. If that happens, just try again.
Open your Project Zomboid installation's folder, and enter the zombie
folder.
Select everything in that folder and add it all into a .zip
file.
Rename that .zip
file to a .jar
.
Open FileStub and drag your .jar
file into the box labeled "Quick Load drag and drop zone."
In RTC's main window, click "Custom Layouts" on the left and select "Load Java Corruptor."
In the top right, underneath Corruption Engine, select Arithmetic Engine from the dropdown.
In the two boxes on the right with math operations, select addition, subtraction, and multiplication in both.
Click the corrupt button under Blast Tools. Do not click the corrupt button on the far left.
There will be a new .jar
file with a long name in the zombie
folder. Extract its contents into the folder, replacing everything.
Start Project Zomboid. It will be corrupted. Whenever you make a corruption, a new .jar
file will be created, and you will have to extract that file as well.
Feel free to experiment with corrupting the other .jar
files and folders with .class
files as well. Ones with names related to LWJGL, OpenGL, and math might create interesting corruptions.